02 / THE BRIEF
The problem
The original experience brought many reward activities together, but the hierarchy, feedback and withdrawal journey needed a clearer structure.
Mobile app · Product design
Making a rewards app easier to explore and more fun to use.
01 / OVERVIEW
Mobile product experience and UI/UX redesign
Product design · UI system · Mobile interface
02 / THE BRIEF
The original experience brought many reward activities together, but the hierarchy, feedback and withdrawal journey needed a clearer structure.
03 / THE APPROACH
Distinct game cards, repeatable components and a more legible balance and redemption flow connect the app’s playful personality to everyday usability.
04 / THE WORK
A closer look at the interface.






05 / CASE STUDY
Separate balance, game entry points and reward states so people can quickly find the action they came for.
Use the same cards, typography and feedback patterns across games and redemption, while letting each activity have its own character.
The supplied case-study artwork connects the landing experience, game flows and withdrawal screens in one visual story.
